nomadnut.blogg.se

Blender avastar bento
Blender avastar bento






blender avastar bento

We possibly can use the same strategy for human Face Animation as well. So users still can use the Shape Sliders OR use facial animations. BTW the default face shape for Male and female do not differ except for the Head size. So do not touch the Face appearance sliders and just define animations for the default shape. We really want to use them for something. But on the other side we have more than 40 bones on the face now. Well, this is better than we had before, where we could not modify the appearance of mesh characters at all. So all we have is Shape Sliders to define the appearance of the character. So we seem to have basically 3 options provided we keep with the Animation system as it is: Only use Shape Sliders avastar bento buddy create animate devkits kupra signature legacy maitreya belleza slink kalhene anthro cyborg blender addon add-on add on retarget mesh clothing deformer pose poses animations utilizator orange nova tonic jake. Lets say we wanted to create the eye blink. This becomes even worse when we take custom animation into account. The problem is that whatever we try to do, we never can create a custom pose that works equally well for all variations of the Shape. So you see whatever we try to do, the result of combining the Shape and the Pose might create not the desired results (opening/closing the eyes in this case) So what can we do ? Since the animation only modifies the upper eyelid, the translation of the lower eyelid remains unchanged. So the Translation of the upper eyelid that is imposed by the Shape slider is replaced by the Translation that is imposed by the pose.

blender avastar bento blender avastar bento

You see the Translation replaces the influence of the shape.








Blender avastar bento